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Source (google.com.pk)Fatal Frame, known as Project Zero in Europe and Zero (零 Zero?) in Japan, is a survival horror video game series consisting of four installments, a hand-held spin-off, and a remake of the second game. The series' games were released for the PlayStation 2, Xbox, and later for the Wii and Nintendo 3DS. The series plots deal with ghosts, exorcisms, and dark Shinto rituals.[1]
Created by Tecmo, Fatal Frame is one of the most well-received survival horror games to date.[2] It was a unique entry in the genre, as the player explores a mansion and takes photographs of ghosts in order to defeat them.[3][4] The Fatal Frame series has since gained a reputation as one of the most distinctive in the genre,[5] with the first game in the series credited as one of the best-written survival horror games ever made, by UGO Networks.[4] It has been revealed that Nintendo owns a large portion of the Fatal Frame series.[6]
Contents
1 Series gameplay
1.1 Exploration
1.2 Battle
2 Main series
2.1 Fatal Frame (2001)
2.2 Fatal Frame II: Crimson Butterfly (2003)
2.3 Fatal Frame III: The Tormented (2005)
2.4 Zero: Tsukihami no Kamen (2008)
3 Spin-offs
3.1 Real: Another Edition (2004)
3.2 Spirit Camera: The Cursed Memoir (2012)
4 Story background and history
5 Franchise history
6 References
7 External links
Series gameplay
This section is incomplete. (November 2012)
Gameplay in the Fatal Frame series generally revolves around exploring abandoned ruins and fending off hostile ghosts—both involving the use of the Camera Obscura (射影機 / しゃえいき Shaeiki?), an antique camera-like device that captures images of spirits.[7]
Exploration
Gameplay in the Fatal Frame series is split into chapters, which mainly involves exploring haunted, abandoned ruins to complete objectives. In the early stages of each game, the player obtains a flashlight to assist in exploration, such as revealing items (in some games, the flashlight will not work in certain areas).
The player will often come across old documents that provide backstory and context to the player. Sometimes, impassible doors will block the player's progress into certain areas. In some cases, the door will be locked with an engraved lock, forcing the player to look around for a key with the same engraving pattern. In others, it will be sealed by a gathering of spirits (a.k.a. "mists" or "seals"), forcing the player to dispel it with the Camera Obscura by taking a picture of the seal; sometimes, the pictures provide clues to a different location, where the player must go to release the seal.
The player can save their game at save points, usually lit lanterns. However, if a ghost appears in the area, the player cannot save their game until the ghost disappears.[8]
Battle
A typical battle in Fatal Frame. The Ghost Filament (top center), health bar (lower right), and ammunition (lower left) are shown.
To fight hostile spirits, players use the Camera Obscura's Finder Mode (a first-person perspective mode), aim the device at the target spirit, and take a picture with the shutter button. Players cannot simply take photographs in quick succession, which yields little damage and wastes film. Instead, they must charge up their Spirit Power by keeping the spirit inside the Capture Circle (reticle) for long enough before firing; the more power charged, the greater the damage. After each shot, the player must wait while the camera reloads its current film before firing another shot. The player can deal more damage by waiting for a "Shutter Chance" (formerly a "Shutterbug Moment")—that is, the time period during a spirit's attack. A smaller window of time during Shutter Chances allows the player to execute the series' titular "Fatal Frame", which enables the player to chain shots repeatedly, with no need to reload until the chain ends. There are two ways a Fatal Frame chain can end: either the spirit leaves the camera's view (e.g. passing through a solid wall), or the player misses the next Fatal Frame in the chain. Taking pictures of spirits earns the player Spirit Points, which can be used to upgrade the Camera Obscura; the better an overall shot is, the more Spirit Points the player will earn.[9]
A typical battle in Fatal Frame III.
The Camera Obscura uses a variety of film types as ammunition. Once the player uses a film slide, they must reload before they can take another picture. Each type varies in exorcismal strength and reload times. For example, Type-07 and Type-14 films are the weakest, but are usually unlimited; while Type-90 and Type-Zero (Type-00) films are the rarest and strongest. However, Type-07 film takes longer to reload than Type-14 film. The Camera Obscura also uses various "functions" and lenses to give the player a better fighting chance, such as the ability to see an enemy spirit's hit points and a signal for the player to take Fatal Frames. The player can upgrade these functions and lenses, as well as the Camera's battle capacity (e.g. range, sensitivity, and Spirit Power accumulation) with the Spirit Points they earn through either battle, or through Spirit Crystals found in the field.[10][11]
Main series
Fatal Frame (2001)
Main article: Fatal Frame (video game)
October 1986. After having received almost no news about her brother Mafuyu for over a week, Miku Hinasaki goes to the defunct Himuro Mansion to search for him. The only trace she finds of him is their mother's old Camera Obscura, which Mafuyu brought with him. Upon realizing that she is now trapped in the mansion, Miku continues searching for her brother, and a way out.[citation needed]
The original game was later ported to the Xbox. The Xbox version included smoother graphics, more costumes, more ghosts, and an exclusive "Fatal Mode" that can be unlocked by completing the main game.[12]
Fatal Frame II: Crimson Butterfly (2003)
Main article: Fatal Frame II: Crimson Butterfly
Twin sisters Mio and Mayu Amakura are visiting a childhood play spot, when Mayu follows a mysterious crimson butterfly deep into the forest. Concerned for her twin, Mio follows Mayu, and the two find themselves at a lost village. When they reach the village, they notice that the path they took to this mysterious place has vanished. Mio must uncover the mystery behind the Crimson Sacrifice Ritual, while chasing her sister, who is becoming increasingly possessed by the evil spirit of Sae, the last failed sacrifice.[citation needed] Originally released for the PlayStation 2 in 2003, a Director's Cut edition was later released for the Xbox in 2004. This version added several updates to the gameplay, such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock.[13]
Mio (left) and Mayu Amakura, as they appear in Project Zero 2: Wii Edition
A remake of Crimson Butterfly, Project Zero 2: Wii Edition, known in Japan as Zero: Shinku No Chou (零 〜眞紅の蝶〜,"Zero: Deep Crimson Butterfly"), was developed by Tecmo Koei and published by Nintendo for the Wii video game console. It includes the extra game modes and unlockables of the Xbox re-release, but it also includes two new endings on top of those in the Xbox version. The camera angles, voiceover, graphics, and gameplay have been remade to be similar to the fourth Fatal Frame game.
Fatal Frame III: The Tormented (2005)
Main article: Fatal Frame III: The Tormented
While on an assignment taking pictures at a derelict mansion, Rei Kurosawa, a 23-year-old freelance photographer, inexplicably captures the image of her deceased fiancé, Yuu Asou, in a photograph. Afterwards, Rei begins having recurring nightmares of an old Japanese manor during a heavy snowfall, and observes Yuu entering the house. She follows him into the house, where the dream becomes a nightmare. Miku Hinasaki from Fatal Frame returns as a playable character; along with newcomer Kei Amakura, uncle of Mio and Mayu from Fatal Frame II. This game revisits locations from the first two installments, along with a new haunted location.
Zero: Tsukihami no Kamen (2008)
Main article: Zero: Tsukihami no Kamen
The fourth installment of the Fatal Frame series was developed for the Wii with Nintendo and Grasshopper Manufacture.[14] The game was informally titled Fatal Frame IV: Mask of the Lunar Eclipse outside of Japan.[15][16]
Ten years prior to the events of the game, five young girls were kidnapped by You Haibara, a criminal, from a mysterious sanatorium on Rougetsu Island. They were eventually rescued by Choushiro Kirishima, a detective pursuing the criminal. Several years after the incident, two of the girls (Marie Shinomiya and Tomoe Nanamura) died mysteriously. The three remaining girls, Misaki Asou, Ruka Minazuki and Madoka Tsukimori, now seventeen years old, return to the island to recover their lost memories and find out more of what happened that day. Choushiro continues to pursue Haibara, as well as aiding Ruka along the way.
The game was released in Japan on July 31, 2008, and so far sold around 75,000 copies making it the best sold game of the series in Japan. There are no plans for a western release, despite various claims of fans. However, an unofficial English translation has been released as a fan patch.[17]
Spin-offs
Real: Another Edition (2004)
Real: Another Edition is a cellular based spin-off of Fatal Frame that was released only in Japan in October, 2004. The game made use of a cellphone camera as the camera obscura and required the players to find ghosts and fight them. The game has more than 70 spirits that can be collected,[18] including some from the first two games in the series.
Spirit Camera: The Cursed Memoir (2012)
Main article: Spirit Camera: The Cursed Memoir
Spirit Camera: The Possessed Notebook (心霊カメラ 〜憑いてる手帳〜; Shinrei Camera ~Tsuiteru Techou~) is a spin-off of the Fatal Frame series for the Nintendo 3DS. The game was released in Japan on January 12, 2012, North America on April 13, 2012, and Europe on June 29, 2012 under the title Spirit Camera: The Cursed Memoir.[19][20]
Story background and history
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Throughout the series, references are made to Kunihiko Asou, a fictitious Japanese "Occultist" that lived during the late nineteenth century. Using Western technology, he developed inventions that would allow him and others to make contact with spirits in the "other world."[7] His inventions include the Camera Obscura, the primary weapon used to photograph (and, throughout the series, mainly defend against) ghosts; the Spirit Stone Radio, introduced in Fatal Frame II as a means to listen to the thoughts and memories of spirits that had been stored in special crystals;[21] a projector capable of displaying ghostly images captured on film that motion picture cameras could not see;[22] and the spirit stone flashlight, a weapon used in Zero: Tsukihami no Kamen.
According to files in Fatal Frame III, Asou's various inventions were eventually scattered about Japan, and are now heavily sought after by collectors. Some of these inventions somehow make their way into the protagonists' hands. For example. the Camera Obscura that Mafuyu and Miku use in the first game once belonged to their mother. Mio Amakure came across Seijiro Makabe's Camera Obscura while exploring the Lost Village. In Fatal Frame III, Kei Amakura discovered a Camera Obscura in the ruins of a village "not found on maps", and later sent it to Yuu Asou, leading to it entering Rei Kurosawa's possession.
In Zero: Tsukihami no Kamen, the Camera Obscura used by Madoka Tsukimori and Ruka Minazuki is an exhibit in the "Aso Museum" of Rougetsu Hall. This camera was left behind by Dr. Asou when he visited the island. However, Misaki Aso brought a different Camera Obscura belonging to her family as she is a descendant of Kunihiko Asou.
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